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Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterialExpression
- UMaterialExpression::GetReferencedTexture()
- UMaterialExpressionSparseVolumeTextureBase::GetReferencedTexture()
- UMaterialExpressionCurveAtlasRowParameter::GetReferencedTexture()
- UMaterialExpressionLandscapeVisibilityMask::GetReferencedTexture()
- UMaterialExpressionLandscapeLayerSample::GetReferencedTexture()
- UMaterialExpressionLandscapeLayerWeight::GetReferencedTexture()
- UMaterialExpressionLandscapeLayerSwitch::GetReferencedTexture()
- UMaterialExpressionFontSample::GetReferencedTexture()
- UMaterialExpressionTextureBase::GetReferencedTexture()
- UMaterialExpressionLandscapeLayerBlend::GetReferencedTexture()
- UMaterialExpressionRuntimeVirtualTextureSample::GetReferencedTexture()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpression.h |
Include | #include "Materials/MaterialExpression.h" |
virtual UObject &42; GetReferencedTexture&40;&41; const
Remarks
Callback to get any texture reference this expression emits. This is used to link the compiled uniform expressions with their default texture values. Any UMaterialExpression whose compilation creates a texture uniform expression (eg Compiler->Texture, Compiler->TextureParameter) must implement this.