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FScalarMaterialInput |
AmbientOcclusion |
Output ambient occlusion to the GBuffer |
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FScalarMaterialInput |
Anisotropy |
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FColorMaterialInput |
BaseColor |
Reflection. |
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FScalarMaterialInput |
ClearCoat |
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FScalarMaterialInput |
ClearCoatRoughness |
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FVector2MaterialInput[8] |
CustomizedUVs |
These inputs are evaluated in the vertex shader and allow artists to do arbitrary vertex shader operations and access them in the pixel shader. |
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FScalarMaterialInput |
Displacement |
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FColorMaterialInput |
EmissiveColor |
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FMaterialExpressionCollection |
ExpressionCollection |
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FStrataMaterialInput |
FrontMaterial |
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FMaterialAttributesInput |
MaterialAttributes |
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FScalarMaterialInput |
Metallic |
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FVectorMaterialInput |
Normal |
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FScalarMaterialInput |
Opacity |
Transmission. |
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FScalarMaterialInput |
OpacityMask |
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TArray< FParameterGroupData > |
ParameterGroupData |
Controls where this parameter group is displayed in a material instance parameter list. |
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FScalarMaterialInput |
PixelDepthOffset |
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FScalarMaterialInput |
Refraction |
Output refraction index for translucent rendering Air:1.0 Water:1.333 Ice:1.3 Glass:~1.6 Diamond:2.42 |
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FScalarMaterialInput |
Roughness |
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FShadingModelMaterialInput |
ShadingModelFromMaterialExpression |
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FScalarMaterialInput |
Specular |
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FColorMaterialInput |
SubsurfaceColor |
Inner material color, only used for ShadingModel=Subsurface |
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FScalarMaterialInput |
SurfaceThickness |
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FVectorMaterialInput |
Tangent |
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FVectorMaterialInput |
WorldPositionOffset |
Adds to world position in the vertex shader. |