Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Materials > UMaterial
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
Include | #include "Materials/Material.h" |
Source | /Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
void PostEditChangePropertyInternal
&40;
FPropertyChangedEvent & PropertyChangedEvent,
const EPostEditChangeEffectOnShaders EffectOnShaders
&41;