Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/LevelInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LevelInstance/LevelInstanceTypes.h |
| Include | #include "LevelInstance/LevelInstanceTypes.h" |
Syntax
struct FLevelInstanceID
Remarks
FLevelInstanceID is a runtime unique id that is computed from the Hash of LevelInstance Actor Guid and all its ancestor LevelInstance Actor Guids. Resulting in a different ID for all instances whether they load the same level or not.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FLevelInstanceID
(
ULevelInstanceSubsystem* LevelInstanceSubsystem, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FActorContainerID & | |||
| uint64 | GetHash () |
||
| bool | IsValid () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FLevelInstanceID& Other |
||
| bool | operator==
(
const FLevelInstanceID& Other |