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Unreal Engine C++ API Reference > Runtime > Engine > Layers
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULayer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Layers/Layer.h |
Include | #include "Layers/Layer.h" |
Syntax
class ULayer : public UObject
Constructors
Type | Name | Description | |
---|---|---|---|
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ULayer
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddToStats
(
AActor* Actor |
|
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void | ||
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const TArray< FLayerActorStats > & | ||
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FName | GetLayerName () |
|
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bool | IsVisible () |
|
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bool | RemoveFromStats
(
AActor* Actor |
|
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void | SetLayerName
(
FName InName |
|
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void | SetVisible
(
bool bIsVisible |