Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Kismet
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UStereoLayerFunctionLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/StereoLayerFunctionLibrary.h |
Include | #include "Kismet/StereoLayerFunctionLibrary.h" |
Syntax
class UStereoLayerFunctionLibrary : public UBlueprintFunctionLibrary
Remarks
StereoLayer Extensions Function Library
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UStereoLayerFunctionLibrary
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Hide the splash screen and return to normal display. | |
![]() ![]() |
void | SetSplashScreen
(
UTexture* Texture, |
Set splash screen attributes |
![]() ![]() |
void | Show the splash screen and override the VR display |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | EnableAutoLoadingSplashScreen
(
bool InAutoShowEnabled |
We don't recommend using Auto Show Loading Screen any longer, and it will be removed in a future update. |