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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetSystemLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static FTimerHandle K2_SetTimer
&40;
UObject &42; Object,
FString FunctionName,
float Time,
bool bLooping,
float InitialStartDelay,
float InitialStartDelayVariance
&41;
Remarks
Set a timer to execute delegate. Setting an existing timer will reset that timer with updated parameters. The timer handle to pass to other timer functions to manipulate this timer.
Parameters
| Name | Description |
|---|---|
| Object | Object that implements the delegate function. Defaults to self (this blueprint) |
| FunctionName | Delegate function name. Can be a K2 function or a Custom Event. |
| Time | How long to wait before executing the delegate, in seconds. Setting a timer to <= 0 seconds will clear it if it is set. |
| bLooping | true to keep executing the delegate every Time seconds, false to execute delegate only once. |
| InitialStartDelay | Initial delay passed to the timer manager to allow some variance in when the timer starts, in seconds. |
| InitialStartDelayVariance | Use this to add some variance to when the timer starts in lieu of doing a random range on the InitialStartDelay input, in seconds. |