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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetSystemLibrary
Deprecated * IsSplitScreen was only ever checking if there are more than one local player. Use HasMultipleLocalPlayers instead.
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include | #include "Kismet/KismetSystemLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static bool IsSplitScreen
&40;
const UObject &42; WorldContextObject
&41;
Remarks
Returns whether we currently have more than one local player.