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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UKismetMaterialLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetMaterialLibrary.h |
| Include | #include "Kismet/KismetMaterialLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/KismetMaterialLibrary.cpp |
static UMaterialInstanceDynamic &42; CreateDynamicMaterialInstance
&40;
UObject &42; WorldContextObject,
class UMaterialInterface &42; Parent,
FName OptionalName,
EMIDCreationFlags CreationFlags
&41;
Remarks
Creates a Dynamic Material Instance which you can modify during gameplay.