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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics
Type | Name | Description | |
---|---|---|---|
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UAudioComponent * | SpawnSoundAttached
(
USoundBase* Sound, |
|
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UAudioComponent * | SpawnSoundAttached
(
USoundBase* Sound, |
This function allows users to create and play Audio Components attached to a specific Scene Component. |