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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > UGameplayStatics > SpawnEmitterAttached
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include | #include "Kismet/GameplayStatics.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static UParticleSystemComponent &42; SpawnEmitterAttached
&40;
class UParticleSystem &42; EmitterTemplate,
class USceneComponent &42; AttachToComponent,
FName AttachPointName,
FVector Location,
FRotator Rotation,
EAttachLocation::Type LocationType,
bool bAutoDestroy,
EPSCPoolMethod PoolingMethod,
bool bAutoActivate
&41;
Remarks
Backwards compatible version of SpawnEmitterAttached for C++ without Scale.