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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UBlueprintPathsLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h |
| Include | #include "Kismet/BlueprintPathsLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp |
static void MakeStandardFilename
&40;
const FString & InPath,
FString & OutPath
&41;
Remarks
Make fully standard "Unreal" pathname:
- Normalizes path separators [NormalizeFilename]
- Removes extraneous separators [NormalizeDirectoryName, as well removing adjacent separators]
- Collapses internal ..'s
- Makes relative to Engine
(will ALWAYS start with ......)