Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UBlueprintAsyncActionBase
- UBlueprintAsyncActionBase::SetReadyToDestroy()
- UEditorUtilityBlueprintAsyncActionBase::SetReadyToDestroy()
- UAsyncNiagaraCaptureSimCache::SetReadyToDestroy()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintAsyncActionBase.h |
| Include | #include "Kismet/BlueprintAsyncActionBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintAsyncActionBase.cpp |
virtual void SetReadyToDestroy&40;&41;
Remarks
Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance