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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UAsyncNiagaraCaptureSimCache
- UBlueprintAsyncActionBase::SetReadyToDestroy()
- UAsyncNiagaraCaptureSimCache::SetReadyToDestroy()
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraSimCacheFunctionLibrary.h |
| Include | #include "NiagaraSimCacheFunctionLibrary.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSimCacheFunctionLibrary.cpp |
virtual void SetReadyToDestroy&40;&41;
Remarks
Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance