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Unreal Engine C++ API Reference > Runtime > Engine > Kismet
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
Include | #include "Kismet/GameplayStaticsTypes.h" |
Syntax
struct FPredictProjectilePathResult
Remarks
Container for the result of a projectile path trace (using PredictProjectilePath).
Variables
Type | Name | Description | |
---|---|---|---|
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FHitResult | HitResult | Hit along the trace, if tracing with collision was enabled. |
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FPredictProjectilePathPointData | LastTraceDestination | Info on the last point we tried to trace to, which may have been beyond the final hit. |
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TArray< FPredictProjectilePathPointData > | PathData | Info for each point on the path. |