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Unreal Engine C++ API Reference > Runtime > Engine > Kismet > FPredictProjectilePathResult
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
Include | #include "Kismet/GameplayStaticsTypes.h" |
void AddPoint
&40;
FVector Location,
FVector Velocity,
float Time
&41;