Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Internationalization
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStringTable
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Internationalization/StringTable.h |
Include | #include "Internationalization/StringTable.h" |
Syntax
class UStringTable : public UObject
Remarks
String table wrapper asset
Constructors
Type | Name | Description | |
---|---|---|---|
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UStringTable () |
Functions
Type | Name | Description | |
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FStringTableRef | Get the underlying string table owned by this asset | |
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FStringTableConstRef | Get the underlying string table owned by this asset | |
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FName | Get the string table ID that should be used by this asset | |
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void | Called during Engine init to initialize the engine bridge instance |