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Unreal Engine C++ API Reference > Runtime > Engine > Internationalization > UStringTable
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Internationalization/StringTable.h |
Include | #include "Internationalization/StringTable.h" |
Source | /Engine/Source/Runtime/Engine/Private/Internationalization/StringTable.cpp |
FName GetStringTableId&40;&41; const
Remarks
Get the string table ID that should be used by this asset