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API > API/Runtime > API/Runtime/Engine
Classes
| Type | Name | Description | |
|---|---|---|---|
| FNetworkPredictionData_Client | Network data representation on the client. | ||
| FNetworkPredictionData_Server | Network data representation on the server. | ||
| FPostProcessVolumeProperties | |||
| IBoneReferenceSkeletonProvider | Interface for objects to provide skeletons that can be used with FBoneReference's details customization. | ||
| IInterface_ActorSubobject | |||
| IInterface_AssetUserData | |||
| IInterface_AsyncCompilation | |||
| IInterface_CollisionDataProvider | |||
| IInterface_PostProcessVolume | |||
| IInterface_PreviewMeshProvider | An asset that can provide a preview skeletal mesh (for editing) | ||
| INetworkPredictionInterface | |||
| IPhysicsComponent | |||
| UBoneReferenceSkeletonProvider | |||
| UInterface_ActorSubobject | Interface for actor subobjects. | ||
| UInterface_AssetUserData | Interface for assets/objects that can own UserData | ||
| UInterface_AsyncCompilation | Interface for objects that provide async compilation | ||
| UInterface_CollisionDataProvider | Interface for objects that have a PhysX collision representation and need their geometry cooked | ||
| UInterface_PostProcessVolume | Interface for general PostProcessVolume access | ||
| UInterface_PreviewMeshProvider | |||
| UNetworkPredictionInterface | INetworkPredictionInterface is an interface for objects that want to perform network prediction of movement. | ||
| UPhysicsComponent | Interface for components that contains physics bodies. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TArray< Chaos::FPhysicsObjectHandle > | GetAllPhysicsObjectsById
(
IPhysicsComponent* Component, |