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Unreal Engine C++ API Reference > Runtime > Engine > Interfaces > INetworkPredictionInterface
- INetworkPredictionInterface::SendClientAdjustment()
- UCharacterMovementComponent::SendClientAdjustment()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/NetworkPredictionInterface.h |
Include | #include "Interfaces/NetworkPredictionInterface.h" |
virtual void SendClientAdjustment&40;&41;
Remarks
(Server) Send position to client if necessary, or just ack good moves.