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Unreal Engine C++ API Reference > Runtime > Engine > Interfaces > INetworkPredictionInterface
- INetworkPredictionInterface::HasPredictionData_Client()
- UCharacterMovementComponent::HasPredictionData_Client()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/NetworkPredictionInterface.h |
Include | #include "Interfaces/NetworkPredictionInterface.h" |
virtual bool HasPredictionData_Client&40;&41; const
Remarks
Accessor to check if there is already client data, without potentially allocating it on demand.