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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Interfaces > API/Runtime/Engine/Interfaces/IInterface_PreviewMeshProvider
- IInterface_PreviewMeshProvider::SetPreviewMesh()
- UPhysicsControlProfileAsset::SetPreviewMesh()
- UControlRigBlueprint::SetPreviewMesh()
- UAnimBlueprint::SetPreviewMesh()
- UIKRigDefinition::SetPreviewMesh()
- UOptimusDeformer::SetPreviewMesh()
- UPhysicsAsset::SetPreviewMesh()
- USkeleton::SetPreviewMesh()
- UAnimationAsset::SetPreviewMesh()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_PreviewMeshProvider.h |
| Include | #include "Interfaces/Interface_PreviewMeshProvider.h" |
void SetPreviewMesh
&40;
USkeletalMesh &42; PreviewMesh,
bool bMarkAsDirty
&41;
Remarks
Set the preview mesh for this asset
Parameters
| Name | Description |
|---|---|
| bMarkAsDirty | Passing true will call Modify() on the asset |