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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
- IInterface_PreviewMeshProvider::SetPreviewMesh()
- USkeleton::SetPreviewMesh()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
virtual void SetPreviewMesh
&40;
USkeletalMesh &42; PreviewMesh,
bool bMarkAsDirty
&41;
Remarks
Set the preview mesh for this asset
Parameters
| Name | Description |
|---|---|
| bMarkAsDirty | Passing true will call Modify() on the asset |