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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Interfaces > API/Runtime/Engine/Interfaces/IInterface_AssetUserData
- IInterface_AssetUserData::GetAssetUserDataOfClass()
- AWorldSettings::GetAssetUserDataOfClass()
- UActorComponent::GetAssetUserDataOfClass()
- UAnimationAsset::GetAssetUserDataOfClass()
- ULevel::GetAssetUserDataOfClass()
- UMaterialInterface::GetAssetUserDataOfClass()
- USkeletalMesh::GetAssetUserDataOfClass()
- USkeleton::GetAssetUserDataOfClass()
- USoundBase::GetAssetUserDataOfClass()
- UStaticMesh::GetAssetUserDataOfClass()
- UStreamableSparseVolumeTexture::GetAssetUserDataOfClass()
- UTexture::GetAssetUserDataOfClass()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_AssetUserData.h |
| Include | #include "Interfaces/Interface_AssetUserData.h" |
UFUNCTION (BlueprintCallable, Category=AssetUserData)
virtual UAssetUserData * GetAssetUserDataOfClass
(
TSubclassOf < UAssetUserData > InUserDataClass
)
Remarks
Returns an instance of the provided AssetUserData class if it's contained in the target asset. The instance of the UAssetUserData class contained, or null if it doesn't exist
Parameters
| Name | Description |
|---|---|
| InUserDataClass | UAssetUserData sub class to get |