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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AWorldSettings
- IInterface_AssetUserData::GetAssetUserDataOfClass()
- AWorldSettings::GetAssetUserDataOfClass()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include | #include "GameFramework/WorldSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldSettings.cpp |
virtual UAssetUserData * GetAssetUserDataOfClass
(
TSubclassOf < UAssetUserData > InUserDataClass
)
Remarks
Returns an instance of the provided AssetUserData class if it's contained in the target asset. The instance of the UAssetUserData class contained, or null if it doesn't exist
Parameters
| Name | Description |
|---|---|
| InUserDataClass | UAssetUserData sub class to get |