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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Interfaces > API/Runtime/Engine/Interfaces/IInterface_AssetUserData
- IInterface_AssetUserData::GetAssetUserDataArray()
- AWorldSettings::GetAssetUserDataArray()
- UActorComponent::GetAssetUserDataArray()
- UAnimationAsset::GetAssetUserDataArray()
- USkeletalMesh::GetAssetUserDataArray()
- USkeleton::GetAssetUserDataArray()
- USoundBase::GetAssetUserDataArray()
- UStaticMesh::GetAssetUserDataArray()
- UStreamableSparseVolumeTexture::GetAssetUserDataArray()
- UTexture::GetAssetUserDataArray()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_AssetUserData.h |
| Include | #include "Interfaces/Interface_AssetUserData.h" |
virtual const TArray < UAssetUserData * > * GetAssetUserDataArray() const