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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/InstancedStaticMesh > API/Runtime/Engine/InstancedStaticMesh/FBitManip
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InstancedStaticMesh/InstanceAttributeTracker.h |
| Include | #include "InstancedStaticMesh/InstanceAttributeTracker.h" |
Syntax
template<ElementType Mask, uint32 MaskSize>
struct FRepMask
Remarks
Utility to, at compile time, replicate the given bit mask 'Mask' as many times as MaskSize inside sizeof(ElementType)*8. e.g. turning Mask=0x1 into 0x11111111 if MaskSize=4 & ElementType is uint32
Classes
| Type | Name | Description | |
|---|---|---|---|
| FIterator | |||
| FIterator< 0u > |