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Unreal Engine C++ API Reference > Runtime > Engine > IStreamingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Syntax
static bPendingRemoveViews = false;
Remarks
Set when Tick() has been called. The first time a new view is added, it will clear out all old views.