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Unreal Engine C++ API Reference > Runtime > Engine > IStreamingManager
- IStreamingManager::Tick()
- FStreamingManagerCollection::Tick()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
virtual void Tick
&40;
float DeltaTime,
bool bProcessEverything
&41;
Remarks
Calls UpdateResourceStreaming(), and does per-frame cleaning. Call once per frame.
Parameters
Name | Description |
---|---|
DeltaTime | Time since last call in seconds |
bProcessEverything | [opt] If true, process all resources with no throttling limits |