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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStreamingManager
- IStreamingManager::PropagateLightingScenarioChange()
- FStreamingManagerCollection::PropagateLightingScenarioChange()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
| Include | #include "ContentStreaming.h" |
virtual void PropagateLightingScenarioChange&40;&41;
Remarks
Propagates a change to the active lighting scenario.