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Unreal Engine C++ API Reference > Runtime > Engine > IStreamingManager
- IStreamingManager::NotifyActorDestroyed()
- FCoarseMeshStreamingManager::NotifyActorDestroyed()
- FStreamingManagerCollection::NotifyActorDestroyed()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
virtual void NotifyActorDestroyed
&40;
AActor &42; Actor
&41;
Remarks
Called when a spawned actor is destroyed.