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Unreal Engine C++ API Reference > Runtime > Engine > IStreamingManager
- IStreamingManager::AddLevel()
- FCoarseMeshStreamingManager::AddLevel()
- FAnimationStreamingManager::AddLevel()
- FLegacyAudioStreamingManager::AddLevel()
- FCachedAudioStreamingManager::AddLevel()
- FStreamingManagerCollection::AddLevel()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
void AddLevel
&40;
class ULevel &42; Level
&41;
Remarks
Adds a ULevel that has already prepared StreamingData to the streaming manager.