Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimationStreamingManager
- IStreamingManager::AddLevel()
- FAnimationStreamingManager::AddLevel()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimationStreaming.h |
Include | #include "Animation/AnimationStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationStreaming.cpp |
virtual void AddLevel
&40;
class ULevel &42; Level
&41;
Remarks
Adds a ULevel that has already prepared StreamingData to the streaming manager.