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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStreamingGenerationErrorHandler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnLevelInstanceInvalidWorldAsset
(
const IWorldPartitionActorDescInstanceView& ActorDescView, |
WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h | ||
virtual void OnLevelInstanceInvalidWorldAsset
(
const FWorldPartitionActorDescView& ActorDescView, |
WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h |
OnLevelInstanceInvalidWorldAsset(const IWorldPartitionActorDescInstanceView &, FName, ELevelInstanceInvalidReason)
| Name | OnLevelInstanceInvalidWorldAsset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h |
| Include Path | #include "WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h" |
void OnLevelInstanceInvalidWorldAsset
(
const IWorldPartitionActorDescInstanceView & ActorDescView,
FName WorldAsset,
ELevelInstanceInvalidReason Reason
)
OnLevelInstanceInvalidWorldAsset(const FWorldPartitionActorDescView &, FName, ELevelInstanceInvalidReason)
| Name | OnLevelInstanceInvalidWorldAsset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h |
| Include Path | #include "WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h" |
virtual void OnLevelInstanceInvalidWorldAsset
(
const FWorldPartitionActorDescView & ActorDescView,
FName WorldAsset,
ELevelInstanceInvalidReason Reason
)