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A view on top of an actor desc, used to cache information that can be (potentially) different than the actor desc itself due to streaming generation logic, etc.
| Name | FWorldPartitionActorDescView |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescView.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDescView.h" |
Syntax
class FWorldPartitionActorDescView
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionActorDescView.h | |||
FWorldPartitionActorDescView
(
const FWorldPartitionActorDesc* InActorDesc |
WorldPartition/WorldPartitionActorDescView.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CheckForErrors
(
IStreamingGenerationErrorHandler* ErrorHandler |
WorldPartition/WorldPartitionActorDescView.h | ||
AActor * GetActor() |
WorldPartition/WorldPartitionActorDescView.h | ||
const FWorldPartitionActorDesc * GetActorDesc() |
WorldPartition/WorldPartitionActorDescView.h | ||
bool GetActorIsEditorOnly() |
WorldPartition/WorldPartitionActorDescView.h | ||
bool GetActorIsHLODRelevant() |
WorldPartition/WorldPartitionActorDescView.h | ||
bool GetActorIsRuntimeOnly() |
WorldPartition/WorldPartitionActorDescView.h | ||
FName GetActorLabel() |
WorldPartition/WorldPartitionActorDescView.h | ||
FName GetActorLabelOrName() |
WorldPartition/WorldPartitionActorDescView.h | ||
FName GetActorName() |
WorldPartition/WorldPartitionActorDescView.h | ||
UClass * GetActorNativeClass() |
WorldPartition/WorldPartitionActorDescView.h | ||
FName GetActorPackage() |
WorldPartition/WorldPartitionActorDescView.h | ||
FSoftObjectPath GetActorSoftPath() |
WorldPartition/WorldPartitionActorDescView.h | ||
FTopLevelAssetPath GetBaseClass() |
WorldPartition/WorldPartitionActorDescView.h | ||
FBox GetBounds() |
WorldPartition/WorldPartitionActorDescView.h | ||
const FWorldPartitionActorFilter * GetContainerFilter() |
WorldPartition/WorldPartitionActorDescView.h | ||
EWorldPartitionActorFilterType GetContainerFilterType() |
WorldPartition/WorldPartitionActorDescView.h | ||
bool GetContainerInstance
(
FWorldPartitionActorDesc::FContainerInstance& OutContainerInstance |
WorldPartition/WorldPartitionActorDescView.h | ||
FName GetContainerPackage() |
WorldPartition/WorldPartitionActorDescView.h | ||
FGuid GetContentBundleGuid() |
WorldPartition/WorldPartitionActorDescView.h | ||
| WorldPartition/WorldPartitionActorDescView.h | |||
FBox GetEditorBounds() |
WorldPartition/WorldPartitionActorDescView.h | ||
| WorldPartition/WorldPartitionActorDescView.h | |||
const FGuid & GetFolderGuid() |
WorldPartition/WorldPartitionActorDescView.h | ||
const FGuid & GetGuid() |
WorldPartition/WorldPartitionActorDescView.h | ||
FSoftObjectPath GetHLODLayer() |
WorldPartition/WorldPartitionActorDescView.h | ||
bool GetIsSpatiallyLoaded() |
WorldPartition/WorldPartitionActorDescView.h | ||
FName GetLevelPackage() |
WorldPartition/WorldPartitionActorDescView.h | ||
FTopLevelAssetPath GetNativeClass() |
WorldPartition/WorldPartitionActorDescView.h | ||
FVector GetOrigin() |
WorldPartition/WorldPartitionActorDescView.h | ||
const FGuid & GetParentActor() |
WorldPartition/WorldPartitionActorDescView.h | ||
| WorldPartition/WorldPartitionActorDescView.h | |||
| WorldPartition/WorldPartitionActorDescView.h | |||
FBox GetRuntimeBounds() |
WorldPartition/WorldPartitionActorDescView.h | ||
| WorldPartition/WorldPartitionActorDescView.h | |||
FName GetRuntimeGrid() |
WorldPartition/WorldPartitionActorDescView.h | ||
| WorldPartition/WorldPartitionActorDescView.h | |||
bool HasProperty
(
FName PropertyName |
WorldPartition/WorldPartitionActorDescView.h | ||
bool IsContainerInstance() |
WorldPartition/WorldPartitionActorDescView.h | ||
bool IsEditorOnlyReference
(
const FGuid& ReferenceGuid |
WorldPartition/WorldPartitionActorDescView.h | ||
| WorldPartition/WorldPartitionActorDescView.h | |||
| WorldPartition/WorldPartitionActorDescView.h | |||
void SetForcedNoDataLayers() |
WorldPartition/WorldPartitionActorDescView.h | ||
void SetForcedNoHLODLayer() |
WorldPartition/WorldPartitionActorDescView.h | ||
void SetForcedNonSpatiallyLoaded() |
WorldPartition/WorldPartitionActorDescView.h | ||
void SetForcedNoRuntimeGrid() |
WorldPartition/WorldPartitionActorDescView.h | ||
void SetParentView
(
const FWorldPartitionActorDescView* InParentView |
WorldPartition/WorldPartitionActorDescView.h | ||
| WorldPartition/WorldPartitionActorDescView.h | |||
void SetRuntimeHLODLayer
(
const FSoftObjectPath& InHLODLayer |
WorldPartition/WorldPartitionActorDescView.h | ||
| WorldPartition/WorldPartitionActorDescView.h | |||
FString ToString() |
WorldPartition/WorldPartitionActorDescView.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FWorldPartitionActorDescView& Other |
WorldPartition/WorldPartitionActorDescView.h |