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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnActorNeedsResave
(
const IWorldPartitionActorDescInstanceView& ActorDescView |
Called when an actor needs to be resaved. | WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h | |
virtual void OnActorNeedsResave
(
const FWorldPartitionActorDescView& ActorDescView |
WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h |
OnActorNeedsResave(const IWorldPartitionActorDescInstanceView &)
Description
Called when an actor needs to be resaved.
| Name | OnActorNeedsResave |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h |
| Include Path | #include "WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h" |
void OnActorNeedsResave
(
const IWorldPartitionActorDescInstanceView & ActorDescView
)
OnActorNeedsResave(const FWorldPartitionActorDescView &)
| Name | OnActorNeedsResave |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h |
| Include Path | #include "WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h" |
virtual void OnActorNeedsResave
(
const FWorldPartitionActorDescView & ActorDescView
)