Navigation
Unreal Engine C++ API Reference > Runtime > Engine > IStereoLayers > FLayerDesc
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
Include | #include "IStereoLayers.h" |
template<typename T>
bool HasShape&40;&41; const
Remarks
Which shape of layer it is. FQuadLayer is the only shape supported by all VR platforms. queries the shape of the layer at run time