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Unreal Engine C++ API Reference > Runtime > Engine > IStereoLayers
- IStereoLayers::DestroyLayer()
- TStereoLayerManager::DestroyLayer()
- TStereoLayerManager::DestroyLayer()
- TStereoLayerManager::DestroyLayer()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/IStereoLayers.h |
Include | #include "IStereoLayers.h" |
void DestroyLayer
&40;
uint32 LayerId
&41;
Remarks
Destroys the specified layer, stopping it from rendering over the world.
Parameters
Name | Description |
---|---|
LayerId | The ID of layer to be destroyed |