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Unreal Engine C++ API Reference > Plugins > XRBase > TStereoLayerManager
- IStereoLayers::DestroyLayer()
- TStereoLayerManager::DestroyLayer()
References
Module | XRBase |
Header | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/StereoLayerManager.h |
Include | #include "StereoLayerManager.h" |
virtual void DestroyLayer
&40;
uint32 LayerId
&41;
Remarks
Destroys the specified layer, stopping it from rendering over the world.
Parameters
Name | Description |
---|---|
LayerId | The ID of layer to be destroyed |