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API > API/Runtime > API/Runtime/Engine
| Name | IStaticMeshStateStream |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/StateStream/StaticMeshStateStream.h |
| Include Path | #include "StateStream/StaticMeshStateStream.h" |
Syntax
class IStaticMeshStateStream
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DynamicState | FStaticMeshDynamicState | StateStream/StaticMeshStateStream.h | |
| Handle | FStaticMeshHandle | StateStream/StaticMeshStateStream.h | |
| StaticState | FStaticMeshStaticState | StateStream/StaticMeshStateStream.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Id | uint32 | StateStream/StaticMeshStateStream.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshHandle Game_CreateInstance
(
const FStaticMeshStaticState& Ss, |
StateStream/StaticMeshStateStream.h |