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API > API/Runtime > API/Runtime/Engine
| Name | FStaticMeshDynamicState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StateStream/StaticMeshStateStream.h |
| Include Path | #include "StateStream/StaticMeshStateStream.h" |
Syntax
USTRUCT (StateStreamDynamicState)
struct FStaticMeshDynamicState
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOnlyOwnerSee | uint32 | StateStream/StaticMeshStateStream.h | ||
| bOwnerNoSee | uint32 | StateStream/StaticMeshStateStream.h | ||
| Mesh | TObjectPtr< UStaticMesh > | StateStream/StaticMeshStateStream.h | ||
| OverrideMaterials | TArray< TObjectPtr< UMaterialInterface > > | StateStream/StaticMeshStateStream.h | ||
| Owners | TArray< uint32 > | StateStream/StaticMeshStateStream.h | ||
| Transform | FTransformHandle | StateStream/StaticMeshStateStream.h |