Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ISMPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- APartitionActor
- AISMPartitionActor
- AInstancedPlacementPartitionActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ISMPartition/ISMPartitionActor.h |
| Include | #include "ISMPartition/ISMPartitionActor.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class AISMPartitionActor :
public APartitionActor ,
public ISMInstanceManager ,
public ISMInstanceManagerProvider
Remarks
Actor base class for instance containers placed on a grid. See UActorPartitionSubsystem.
Constructors
| Type | Name | Description | |
|---|---|---|---|
AISMPartitionActor
(
const FObjectInitializer& ObjectInitializer |
Functions
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditUndo () |
Called after applying a transaction to the object. | |
| void | PreEditUndo () |
Called before applying a transaction to the object. |
Overridden from ISMInstanceManagerProvider
| Type | Name | Description | |
|---|---|---|---|
| ISMInstanceManager * | GetSMInstanceManager
(
const FSMInstanceId& InstanceId |
Attempt to get the instance manager associated with the given static mesh instance, if any. |