Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ActorPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- APartitionActor
- AInstancedActorsManager
- AISMPartitionActor
- AInstancedPlacementPartitionActor
- ANavigationDataChunkActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ActorPartition/PartitionActor.h |
| Include | #include "ActorPartition/PartitionActor.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class APartitionActor : public AActor
Remarks
Actor base class for instance containers placed on a grid. See UActorPartitionSubsystem.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32 | GridSize | The grid size this actors was generated for |
Constructors
| Type | Name | Description | |
|---|---|---|---|
APartitionActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | GetActorName
(
UWorld* World, |
||
| FString | GetActorName
(
UWorld* World, |
||
| uint32 | GetDefaultGridSize
(
UWorld* InWorld |
||
| FGuid | GetGridGuid () |
||
| uint32 | GetGridSize () |
||
| void | SetGridSize
(
uint32 InGridSize |
||
| void | SetLabelForActor
(
APartitionActor* PartitionActor, |
||
| bool | |||
| bool | ShouldIncludeGridSizeInName
(
UWorld* InWorld, |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns true if this actor allows changing the spatially loaded flag. | ||
| TUniquePtr< class FWorldPartitionActorDesc > | Creates an uninitialized actor descriptor from this actor. Meant to be called on the class CDO. | ||
| bool | Used to know if actor supports some editor operations. (Delete, Replace) |