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API > API/Runtime > API/Runtime/Engine
| Name | IPhysicsReplicationLODAsync |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplicationLODInterface.h |
| Include Path | #include "PhysicsReplicationLODInterface.h" |
Syntax
class IPhysicsReplicationLODAsync
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPhysicsReplicationLODAsync() |
PhysicsReplicationLODInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsRepLodData * GetLODData_Internal
(
Chaos::FConstPhysicsObjectHandle PhysicsObject, |
PhysicsReplicationLODInterface.h | ||
bool IsEnabled() |
PhysicsReplicationLODInterface.h | ||
void RegisterFocalPoint_Internal
(
Chaos::FConstPhysicsObjectHandle PhysicsObject |
PhysicsReplicationLODInterface.h | ||
void UnregisterFocalPoint_Internal
(
Chaos::FConstPhysicsObjectHandle PhysicsObject |
PhysicsReplicationLODInterface.h |