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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IPhysicsReplicationAsync
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterSettings
(
Chaos::FConstPhysicsObjectHandle PhysicsObject, |
PhysicsReplicationInterface.h | ||
void RegisterSettings
(
Chaos::FConstPhysicsObjectHandle PhysicsObject, |
PhysicsReplicationInterface.h |
RegisterSettings(Chaos::FConstPhysicsObjectHandle, FNetworkPhysicsSettingsAsync)
| Name | RegisterSettings |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplicationInterface.h |
| Include Path | #include "PhysicsReplicationInterface.h" |
virtual void RegisterSettings
(
Chaos::FConstPhysicsObjectHandle PhysicsObject,
FNetworkPhysicsSettingsAsync InSettings
)
RegisterSettings(Chaos::FConstPhysicsObjectHandle, TWeakPtr< const FNetworkPhysicsSettingsData >)
| Name | RegisterSettings |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplicationInterface.h |
| Include Path | #include "PhysicsReplicationInterface.h" |
void RegisterSettings
(
Chaos::FConstPhysicsObjectHandle PhysicsObject,
TWeakPtr < const FNetworkPhysicsSettingsData > InSettings
)