Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LocalNotification.h |
Include | #include "LocalNotification.h" |
Syntax
class ILocalNotificationService
Remarks
Interface for local notification modules
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | CancelLocalNotification
(
const FString& ActivationEvent |
Cancel a local notification given the ActivationEvent |
![]() |
void | CancelLocalNotification
(
int32 NotificationId |
Cancel a local notification given the ActivationEvent |
![]() |
void | Clear all pending local notifications. | |
![]() |
void | GetLaunchNotification
(
bool& NotificationLaunchedApp, |
Get the local notification that was used to launch the app |
![]() |
int32 | Schedule a local notification at a specific time, inLocalTime specifies the current local time or if UTC time should be used | |
![]() |
int32 | Schedule a local notification at a specific time with a specific Id, inLocalTime specifies the current local time or if UTC time should be used Currently only works for Android. | |
![]() |
int32 | ScheduleLocalNotificationBadgeAtTime
(
const FDateTime& FireDateTime, |
Schedule a local notification badge at a specific time, inLocalTime specifies the current local time or if UTC time should be used |
![]() |
void | SetLaunchNotification
(
FString const& ActivationEvent, |
Set the local notification that was used to launch the app |