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Base class for actor loaders that requires spatial queries
| Name | ILoaderAdapterSpatial |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterSpatial.h |
| Include Path | #include "WorldPartition/LoaderAdapter/LoaderAdapterSpatial.h" |
Syntax
class ILoaderAdapterSpatial : public IWorldPartitionActorLoaderInterface::ILoaderAdapter
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ILoaderAdapterSpatial
(
UWorld* InWorld |
WorldPartition/LoaderAdapter/LoaderAdapterSpatial.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ILoaderAdapterSpatial() |
WorldPartition/LoaderAdapter/LoaderAdapterSpatial.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Intersect
(
const FBox& Box |
WorldPartition/LoaderAdapter/LoaderAdapterSpatial.h |
Overridden from ILoaderAdapter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ForEachActor
(
TFunctionRef< void(const FWorldPartitionHandle&)> InOperation |
WorldPartition/LoaderAdapter/LoaderAdapterSpatial.h |