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Actor loader adapter that will do a spatial query based on a shape
| Name | FLoaderAdapterShape |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterShape.h |
| Include Path | #include "WorldPartition/LoaderAdapter/LoaderAdapterShape.h" |
Syntax
class FLoaderAdapterShape : public ILoaderAdapterSpatial
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLoaderAdapterShape
(
UWorld* InWorld, |
WorldPartition/LoaderAdapter/LoaderAdapterShape.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundingBox | FBox | WorldPartition/LoaderAdapter/LoaderAdapterShape.h | ||
| Label | FString | WorldPartition/LoaderAdapter/LoaderAdapterShape.h |
Functions
Public
Overridden from ILoaderAdapter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< FBox > GetBoundingBox() |
WorldPartition/LoaderAdapter/LoaderAdapterShape.h | ||
virtual TOptional< FString > GetLabel() |
WorldPartition/LoaderAdapter/LoaderAdapterShape.h |
Protected
Overridden from ILoaderAdapterSpatial
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Intersect
(
const FBox& Box |
WorldPartition/LoaderAdapter/LoaderAdapterShape.h |