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The module holding all of the UI related pieces for LevelInstance management
| Name | ILevelInstanceEditorModule |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/LevelInstance/ILevelInstanceEditorModule.h |
| Include Path | #include "LevelInstance/ILevelInstanceEditorModule.h" |
Syntax
class ILevelInstanceEditorModule : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ILevelInstanceEditorModule() |
LevelInstance/ILevelInstanceEditorModule.h |
Classes
| Name | Remarks |
|---|---|
| FExitEditorModeEvent | Broadcasts before exiting mode |
| FTryExitEditorModeEvent |
Interfaces
| Name | Remarks |
|---|---|
| IPropertyOverridePolicy | Policy Proxy so that ULevelStreamingLevelInstanceEditorPropertyOverride can register policies through this module without knowing about PropertyEditor module. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ActivateEditorMode() |
LevelInstance/ILevelInstanceEditorModule.h | ||
void BroadcastTryExitEditorMode() |
LevelInstance/ILevelInstanceEditorModule.h | ||
virtual void DeactivateEditorMode() |
LevelInstance/ILevelInstanceEditorModule.h | ||
bool IsEditInPlaceStreamingEnabled() |
LevelInstance/ILevelInstanceEditorModule.h | ||
bool IsSubSelectionEnabled() |
LevelInstance/ILevelInstanceEditorModule.h | ||
FExitEditorModeEvent & OnExitEditorMode() |
LevelInstance/ILevelInstanceEditorModule.h | ||
FTryExitEditorModeEvent & OnTryExitEditorMode() |
LevelInstance/ILevelInstanceEditorModule.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LevelInstance/ILevelInstanceEditorModule.h | |||
bool IsPropertyEditConst
(
const FEditPropertyChain& PropertyChain, |
LevelInstance/ILevelInstanceEditorModule.h | ||
bool IsPropertyEditConst
(
const FProperty* Property, |
LevelInstance/ILevelInstanceEditorModule.h | ||
void SetPropertyOverridePolicy
(
IPropertyOverridePolicy* Policy |
LevelInstance/ILevelInstanceEditorModule.h | ||
void UpdateEditorMode
(
bool bActivated |
Called by ULevelInstanceSubsystem to update if the Editor Mode should be active or not. | LevelInstance/ILevelInstanceEditorModule.h |