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Unreal Engine C++ API Reference > Runtime > Engine > ILODSyncInterface
- ILODSyncInterface::GetNumSyncLODs()
- USkinnedMeshComponent::GetNumSyncLODs()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LODSyncInterface.h |
Include | #include "LODSyncInterface.h" |
int32 GetNumSyncLODs() const
Remarks
Returns the total number of LODs, including LODs that are streamed out and unavailable.
Returns 0 if there are no LODs, e.g. if there's no mesh set on the component.